Vision Terminology
? Command Starts a command line option.
. (Dot) Operator Operator used to terminate a keyword message.
, (Append) Message       Message used to append objects into a single List object.
; Character       Character used to terminate a statement in a program.
# Character       Character used to introduce a comment.
\ Character       Character used to indicate that the next character should be interpretted as a literal. It is used to include special characters in names.
! Character       Character used to define a new variable.
<- and -> Messages       Assignment messages used to update the value of a property or variable.
^ Character       Character used to introduce a magic word.
[ ] Characters       Square brackets define a Block, a program representing a deferred sequence of actions.
| Character       Veritcal bars define the start and end of the named portion of a block.
" Character       Double quotes define the start and end of strings.
' Character       Single quotes define the start and end of selectors.
:selector (see Intensional Form)
selector: (see Keyword)
Argument (see Parameter)
Assignment (see <- character)
batchvision       Name of the executable program that directly accesses the Vision database.
Binary Message       Special type of message requiring one parameter.
Block (see [ ] )
Boolean       Class provides protocol for logical values represented by its subclasses: TRUE and FALSE.
Class       Describes a group of similar objects.
Class Constant       Property of a class which returns an identical value for each instance of its class.
Class Descriptor       Maintains information about a class in the database.
Collection       Superclass of List, IndexedList, and TimeSeries classes.
Context       Environment in which a message is executing.
Context Switch       Change the default search path for message resolution.
Control Structure       Controls the order of expression evaluation.
Currency       Class representing different monetary units and protocol for restating monetary values.
Date       Class representing specific calendar dates.
DateOffset       Class representing increments that can be added to or subtracted from dates.
DateRange       Class representing a range of dates.
Default Instance       Initial instance created when a new class is created.
Dictionary       Class used to uniformly manage names for a set of related objects.
Entity       Abstract class that organizes classes whose instances represent real-world entities such as companies, products, and industries.
Environment       Execution level containing any number of local messages and an implied search path for message resolution.
Expression       Series of messages applied in succession.
FALSE       Subclass of Boolean representing FALSE values.
Fatal Error       Indicates that a fatal Vision error has occurred.
Fixed Property       Attribute of an object that does not vary over time.
IndexedList       Subclass of Collection containing one or more objects that are accessed either by user-defined index or as a set.
Inheritance Path       Class hierarchy for an object representing the search order used to resolve messages.
Instance       Individual object in a class.
Intensional Form       Form for returning a message that can be updated (properties) and displayed (methods).
Keyword       Name of a parameter in a keyword message followed by the : character.
Keyword Message       Message with one or more parameters composed of one more keywords, one preceding each parameter.
List       Subclass of Collection containing one or more objects that are accessed either by position or as a set.
Literal       Number, string, block, or magic word. A literal must be the first object in an expression.
Magic Word       One of a set of messages to the literal ^ ("Root").
Message       Request for an object to carry out one of its operations.
Message Descriptor       Maintains information about a message in the database.
Method       Actual program used to implement a procedural message.
NA       Object representing a value that is not available.
Name       String used to name an object or a message.
Navigation       Process of using messages to get from one object to another.
Number       Class whose instances represent numerical values and superclass of the Integer, Double, and Float classes.
Object       Basic unit of information representation.
Offset (see DateOffset )
Parameter       Expression providing additional information for keyword and binary messages.
Precedence Order       Unambiguous rules for ordering the execution of a Vision expression.
Primitive       Built-in message that cannot be viewed or modified by the user.
Program       One or more expressions that function together as a unit.
Property       Attribute of an object.
Read-Eval-Print Error (see Fatal Error )
Recipient       Object to which a message is being sent.
Resolving the Message       Search that is performed to determine the version of the message to use.
Schema       ToolKit used to manage information about the classes and messages in the Vision database.
Selector (see Name )
Selector Not Found       Error resulting from requesting an undefined message.
Shadow Instance       Psuedo-instance used as a surrogate for a deleted instance.
Specialization       Creation of a new class.
Statement       Single expression in a program.
String       Class whose instances represent sequences of one or more characters.
Subclass       Class that inherits properties and methods from another class.
Superclass       Class from which properties and messages are inherited.
Syntax Error       Error resulting from incorrectly formulated expressions.
Temporary Work Space       Global environment for a session not started with an explicit object space.
TimeSeries       Subclass of Collection containing one or more objects that are accessed either by date or as a set.
Time Varying Property       Attribute of an object that can vary over time.
Top Level Object Space       Global environment for the session.
TRUE       Subclass of Boolean representing TRUE values.
Unary Message       Message without arguments.
Undefined (see NA )
Variable       Name used to store the value of an object.